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Mitmischer und Macher
Dabei seit: 07.01.2026
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| U4GM: Diablo 4 Season 11 Triple Golem Necromancer Build Guide |
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The Triple Golem Necromancer has quickly become one of the most popular and consistent builds in Diablo 4 Season 11, especially for players who enjoy minion-focused gameplay without a lot of mechanical stress. Thanks to the new Gravebloom unique mace, this setup replaces the traditional single golem with three smaller ones. Each individual golem hits for less damage on its own, but the increased attack speed and faster reaction times mean that, together, they put out far more pressure than a single summon ever could. Many players are comfortably clearing high-end content like Pit 116 and cruising through Tower runs with very little downtime Diablo 4 Items.
Everything about the build revolves around Gravebloom, so farming Beast in the Ice becomes a priority if you want to play this setup seriously. Once you pair that weapon with Blood Moon Breeches, which drop from Duriel or Andariel, the build comes online surprisingly early. Hitting level 60 and stepping into Torment 1 already feels smooth, because your main source of damage is simply activating Golem attacks over and over while the trio does the work for you. Soul Rift plays an important supporting role, adding Vulnerable, boosting damage, and triggering lucky hit effects whenever it is available. Corpse Tendrils and Bone Prison handle grouping and control, while Blight adds extra pressure against tougher enemies.
Skill choices are fairly straightforward and familiar to anyone who has played a minion Necromancer. Golem is your primary damage button, supported by Bone Prison, Corpse Tendrils, Blight, and the Soul Rift ultimate. Most versions of the build sacrifice mages and other minions to gain a large boost to Golem damage through key passives, turning your stone summons into the clear stars of the build. Decrepify is often slotted in for crowd control and essence management, and passives are stacked to improve minion attack speed, reduce Golem cooldowns, and grant Unstoppable during key casts so you are not locked down in dangerous moments. The result is a setup that feels strong both when clearing large packs and when focusing down bosses.
Gearing is all about maximizing how often your golems can attack and how hard they hit, while keeping you alive long enough to let them do their job. Cooldown reduction, minion damage, attack speed, and defensive stats take priority across most slots. Popular aspect choices include Embalmer on gloves for corpse interactions and Grasping Veins on the amulet to supercharge Corpse Tendrils. Minion-focused legendaries usually fill out the chest and pants, while rings and amulets look for lucky hit chance, resource generation, and resistances. Boots are typically used for mobility aspects to keep dungeon clears fast. Tempering and masterworking push Golem damage and cooldown reduction even further, letting you spam activations almost nonstop once your gear is refined.
On the Paragon side, most players start with the Cult Leader board and then branch into Flesh-Eater for sustain and resource flow, followed by Bone Graft and Scent of Death to stack more minion power and corpse generation. Glyphs like Exploit, Corporeal, and Hulking are common picks, boosting both damage and survivability for your summons. With around 50 to 70 Paragon points invested, the build already feels ready for high-tier Pit pushes, and it only scales harder as more boards and glyph levels come online.
In actual gameplay, the appeal of the build is how simple and effective it feels. You group enemies with Tendrils, trap them with Bone Prison, drop Blight on priority targets, and repeatedly activate Golem attacks while Soul Rift cycles in the background. Canceling Bone Prison early to trigger its damage bonus becomes second nature, and most packs disappear before they have time to fight back. It performs especially well in dense content like Towers and higher Pit tiers, where the triple golems chain their attacks across large groups. While you still need to pay attention to positioning and boss mechanics, the build is forgiving enough to feel tanky and relaxed for most endgame activities.
All things considered, the Triple Golem Necromancer stands out in Season 11 for how accessible and powerful it is diablo 4 gear buy. The core items are target-farmable, the gameplay loop is smooth, and the damage scales high enough to compete at the top end of the leaderboard. For Necromancer players looking to move from leveling into serious endgame grinding without juggling complex rotations, this build offers one of the strongest and most enjoyable summoner experiences Diablo 4 has had so far.
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